Active Videogames for the Development of Projection Motor Skills
Abstract
Using videogames as an educational resource at school, particularly in Physical Education classes, strengthens various human capabilities. Through videogames, students develop or reinforce motor skills and sports principles, mainly quick decision making. This research aimed to measure and determine the state of development of projection motor skills: throwing, catching, hitting and kicking in fifth grade Physical Education students. Population was divided into two groups: the first was assigned active videogames as the main interaction tool; the second interacted the traditional way in their Physical Education classes. Working groups were guided by the constructivist pedagogical model and the guided discovery teaching method, which allowed for meaningful learning.