The Gamification in the Development of Information Literacy from the Perspective of University Students

Authors

  • Daniel Flores-Bueno Universidad Peruana de Ciencias Aplicadas
  • Cesar H. Limaymanta Universidad Nacional Mayor de San Marcos
  • Alejandro Uribe-Tirado University of Antioquia

DOI:

https://doi.org/10.17533/udea.rib.v44n2e342687

Keywords:

Gamification, information literacy, information competencies, higher education

Abstract

In recent years, gamification in higher education aimed to improve the level of student engagement in learning. The model of education by competencies is no stranger to this pedagogy, which today relies on teacher creativity and student participation. The objective of this research was to analyze how gamification affects the increase in the mastery of information skills in university students. The research approach used is mixed. In the quantitative phase with a quasi-experimental design, the ALFIN-Humass questionnaire was used to measure the perception of competence development (pre and post), showing that there are significant differences between the pretest and post-test of the experimental group in the perception of ALFIN development (t = –4.63; p < .01). In the qualitative one, a focus group was conducted whose results confirmed the quantitative findings. The contribution of this work lies in pointing out the relevance of gamification as a didactic strategy in the development of Information Literacy Competency.

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Author Biographies

Daniel Flores-Bueno, Universidad Peruana de Ciencias Aplicadas

Master in Teaching for Higher Education. Teacher of Learning Technologies in the Education and Learning Management Career at the Universidad Peruana de Ciencias Aplicadas.

Cesar H. Limaymanta, Universidad Nacional Mayor de San Marcos

Master in Mathematical Statistics. Renacyt researcher, professor of Bibliometrics, Statistics and Research at the Universidad Nacional Mayor de San Marcos and at the Universidad Peruana de Ciencias Aplicadas. Member of the Scientific Society of Bibliometrics and Scientometrics. Sub-lines: Bibliometrics, Scientometrics, Statistics, Job Satisfaction and ALFIN- COINFO. Universidad Nacional Mayor de San Marcos.

Alejandro Uribe-Tirado, University of Antioquia

PhD in Scientific Documentation. Professor-researcher at the Inter-American School of Librarianship of the University of Antioquia, sublines: ALFIN, Altmetrics, Open Access, Open Science, ICT, E-learning and Knowledge Management. Coordinator of the Research Group "Information, Knowledge and Society" of the University of Antioquia, Medellin - Colombia.

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Published

2021-05-07

How to Cite

Flores-Bueno, D., Limaymanta, C. H., & Uribe-Tirado, A. (2021). The Gamification in the Development of Information Literacy from the Perspective of University Students. Revista Interamericana De Bibliotecología, 44(2), 1–13. https://doi.org/10.17533/udea.rib.v44n2e342687

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Investigaciones
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