Communication and traceability game: a way to improve requirements elicitation process teaching

Authors

  • Carlos Mario Zapata Jaramillo National University of Colombia

DOI:

https://doi.org/10.17533/udea.redin.14669

Keywords:

requirements elicitation process, teaching by games, communication, traceability, active learning

Abstract

Requirements elicitation process is important to guarantee the quality of software applications. In software engineering, requirements elicitation process has been taught by means of traditional methods. Games have been used to improve teaching of some issues in software engineering, but elicitation has not been the center of this way of teaching. As a way to deal with problems in requirements elicitation process teaching, we create in this paper "Communication and Traceability Game" and we summarize the results of applying this game to several groups of students.

|Abstract
= 126 veces | PDF (ESPAÑOL (ESPAÑA))
= 49 veces|

Downloads

Download data is not yet available.

Author Biography

Carlos Mario Zapata Jaramillo, National University of Colombia

Research Group in Computational Languages, School of Systems. Medellin.

References

R. Pressman. Software Engineering. A Practitioner’s Approach. Ed. McGraw Hill. New York. 2001. pp. 3, 36, 511.

J. C. Leite. “A survey on requirements analysis, Advanced Software Engineering Project”. Technical Report RTP-071, Department of Information and Computer Science. University of California at Irvine. 1987. pp. 26.

A. Baker, E. Navarro, A. Van der Hoek. “An experimental card game for teaching software engineering processes”. The Journal of Systems and Software. Vol. 75. 2005. pp. 3-16. DOI: https://doi.org/10.1016/j.jss.2004.02.033

M. Christel, K. Kang. “Issues in Requirements elicitation”. Technical Report CMU/SEI-92-TR-012 ESC-TR-92-012. Software Engineering Institute. 1992. pp. 10-23.

P. Senge. “The Fifth Discipline”. The art and practice of the learning organization. New York. Doubleday. 1990. pp. 27-54.

Strategy Dynamics: “Beefeater Restaurants Microworld”. http://www.strategydynamics.com/products/beefspec1.asp. Consultada el 8 de Julio de 2009.

C. Zapata, G. Awad. “Requirements Game: Teaching Software Project Management”. CLEI Electronic Journal. Vol. 10. 2007. http://www.clei.cl/cleiej/paper.php?id=133 Consultada el 10 de Noviembre de 2009. DOI: https://doi.org/10.19153/cleiej.10.1.3

C. Zapata, M. Duarte. “El juego de la consistencia: una estrategia didáctica para la Ingeniería de Software”. Revista Técnica de Ingeniería de la Universidad del Zulia. Vol. 31. 2008. pp. 1-10.

J. Huizinga. “Homo ludens. A study of the play-element in culture”. Ed. Beacon Press. Boston. 1955. pp. 1-10.

M. Pivec, O. Dziabenko, I. Schinnerl. “Aspects of game-based learning”. Proceedings of I-KNOW 03, the Third International Conference on Knowledge Management. Graz. Austria. 2003. pp 217-224.

Published

2013-02-28

How to Cite

Zapata Jaramillo, C. M. (2013). Communication and traceability game: a way to improve requirements elicitation process teaching. Revista Facultad De Ingeniería Universidad De Antioquia, (56), 213–221. https://doi.org/10.17533/udea.redin.14669