Game-based collaborative learning framework for computational thinking development

Authors

DOI:

https://doi.org/10.17533/udea.redin.20200690

Keywords:

video games, computer science education, learning methods, group instruction

Abstract

Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Problem-Based Learning Strategies which aims to enhance the CT teaching and improves students’ social skills, considering aspects of fun. The framework stands out for including collaborative learning features defined in the main literature. Also, the strategy was developed specifically to fit the games’ dynamics. The approach was evaluated via metacognitive and transactive analysis and by a survey. The results showed evidence that the method is able to stimulate interaction among students to apply problem-solving strategies.

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Author Biographies

Ángelo Magno De Jesús, University Cruzeiro do Sul

Professor of Informatics and Systems. Federal Institute of Minas Gerais.

Ismar Frango Silveira, University Cruzeiro do Sul

Professor of Informatics and Systems.

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Published

2021-06-30

How to Cite

Magno De Jesús, Ángelo, & Frango Silveira, I. (2021). Game-based collaborative learning framework for computational thinking development. Revista Facultad De Ingeniería Universidad De Antioquia, (99), 113–123. https://doi.org/10.17533/udea.redin.20200690