Marco de aprendizaje colaborativo basado en videojuegos para el desarrollo del pensamiento computacional

Autores/as

DOI:

https://doi.org/10.17533/udea.redin.20200690

Palabras clave:

vídeojuego, enseñanza de la informática, método de aprendizaje, enseñanza en grupo

Resumen

El Pensamiento Computacional (PC) puede amplificar los conjuntos de habilidades de los alumnos para que se conviertan en excelentes solucionadores de problemas. El aprendizaje basado en juegos y el aprendizaje colaborativo son dos enfoques que pueden ayudar en el desarrollo de habilidades de PC. Este articulo describe un marco conceptual basado en el juego y las estrategias de aprendizaje basadas en problemas que tiene como objetivo mejorar la enseñanza de PC y desarrollar las habilidades sociales de los estudiantes de una manera divertida. El marco se destaca al incluir características de aprendizaje colaborativo definidas en la literatura principal. Además, la estrategia se desarrolló específicamente para adaptarse a la dinámica de los juegos. El enfoque se evaluó mediante análisis metacognitivo y transactivo y mediante una encuesta. Los resultados mostraron evidencia de que el método puede estimular la interacción entre los estudiantes para aplicar estrategias de resolución de problemas.

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Biografía del autor/a

Ángelo Magno De Jesús, Universidad Cruzeiro del Sur

Profesor de Informática y Sistemas. Instituto Federal de Minas Gerais. 

Ismar Frango Silveira, Universidad Cruzeiro del Sur

Profesor de Informática y Sistemas.

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Publicado

2021-06-30

Cómo citar

Magno De Jesús, Ángelo, & Frango Silveira, I. (2021). Marco de aprendizaje colaborativo basado en videojuegos para el desarrollo del pensamiento computacional. Revista Facultad De Ingeniería Universidad De Antioquia, (99), 113–123. https://doi.org/10.17533/udea.redin.20200690