Formación en psicología y entornos virtuales: ¿necesidad de nuevas competencias?
DOI:
https://doi.org/10.17533/udea.rpsua.9n1a01Downloads
References
Alzate-Medina, G. (2008). Efectos de la acreditación en el mejoramiento de la calidad de los programas de psicología de Colombia. Universitas Psychologica, 7(2), 425-439.
Cabezas, A., Álvarez, M., Rodríguez, A., & Lesmes, C. (2009). Competencias académicas y profesionales del psicólogo. Diversitas, 5(2), 241-254.
Denecke, D., Feaster, K., & Stone, K. (2017). Professional development: Shaping effective programs for STEM graduate students. Washington, DC: Council of Graduate Schools.
Markey, P. M. (2016). The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games. American Journal of Play, 8(3), 404-406.
Mrvar, A., Batagelj, V. (2016). Analysis and visualization of large networks with program package Pajek. Complex Adaptive Systems Modeling, 4(1), 1-8. doi: https://doi.org/10.1186/s40294-016-0017-8
R Foundation for Statistical Computing (2014). The R Project for Statistical Computing. Recuperado el 26 de septiembre de 2017, de https://www.r-project.org/
Peirce, J. (2007). PsychoPy—Psychophysics software in Python. Journal Of Neuroscience Methods, 162(1-2), 8-13. doi: http://dx.doi.org/10.1016/j.jneumeth.2006.11.017
Program Package Pajek / PajekXXL. (2017). Mrvar.fdv.uni-lj.si. Recuperado el 26 de september de 2017, de http://mrvar.fdv.uni-lj.si/pajek/
Ruisoto, P., Bellido, A., Ruiz, J. & Juanes, J.A. (2016). Building Computer-Based Experiments in Psychology without Programming Skills. Journal of medical systems, 40(6). doi: https://doi.org/10.1007/s10916-016-0511-8
Ruiz de Vargas, M., Jaraba Barrios, B., Romero Santiago, L. (2005). Competencias laborales y la formación universitaria. Psicología desde el Caribe, (16), 64-91.
Serino, S. (2017). The psychology of social networking. Cyberpsychology, Behavior, and Social Networking, 20(3), 207-207.
Simbrain. (2017). Simbrain.net. Recuperado el 26 de septiembre de 2017, de http://simbrain.net/
Tosi, Z., & Yoshimi, J. (2016). Simbrain 3.0: a flexible, visually-oriented neural network simulator. Neural Networks, 83, 1-10.
Van der Zee, T., Admiraal, W., Paas, F., Saab, N. & Gisbers, B. (2017). Effects of subtitles, complexity, and language proficiency on learning from online education videos. Journal of Media Psychology, 29, 18-30. doi: 10.1027/1864-1105/a000208
Weir, K. (2017). Broader training sought for STEM students. Monitor on Psychology, 48(7), 22.
Wing, J. M., & Stanzione, D. (2016). Progress in computational thinking, and expanding the HPC community. Communications of the ACM, 59(7), 10-11.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2017 Revista de Psicología Universidad de Antioquia
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Texts submitted for evaluation to the Journal of Psychology of the University of Antioquia must have never been published before, nor been accepted for future publication by any other journal.
Upon the Journal’s acceptance for publication of submitted material, the author partially transfers his/her rights on the article, preserving those relative to its non-commercial use and academic circulation as a free-access file.
Except if otherwise decided, this Journal’s content is covered by a Creative Commons licence “Attribution - Non-commercial – share a like” Colombia 4.0. The licence can be checked out here.